Your Game Needs Drama in Ways you Might not Have Thought of

Interactive storytelling is an oxymoron

In the game, you are really being controlled

Baldersnatch is a movie meets game where you choose your own adventure
A movie or choose your own adventure game?

The most memorable parts of the game might not be what you think

Why do we want to simulate reality? Reality is boring and mundane.

Games need to have goals and acceptable failure

monopoly as a game of chance
What if Monopoly fit the pivot model?
  1. The game lacks a pivot state, so let’s add a bear/bull market state.
  2. In a bull market, all the normal Monopoly rules apply,
  3. Add the ability for players to somehow initiate a crash, that turns the game into a Bear market lasting for a set number of rounds. In a bear market if you land on
    someone’s street they have to pay you, instead of the other way around.
  4. This completely upsets the normal strategy of “buy everything” and lets
    the game twist and turn making it far more dramatic, and players try to
    switch the market into their advantage.

Subgoals and situation pivots keep things interesting

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